package stud.mpgame.physics_temp;

/**
 * ...
 * @author pavel[f.pavel91@gmail.com]
 */
class World {

	private var gravity:Vector2;
	private var broadPhase:BroadPhase;
	
	public function new(gravity:Vector2) {
		this.gravity = gravity;
	}
	
	//TODO not public
	public function onCollide():Void {
		
	}
	
	public function addStaticBody(staticBody:Body):Void {
		
	}
	
	public function addDynamicBody(dynamicBody:Body):Void {
		
	}
	
	private function step(deltaTime):Void {
		
	}
	
	public function update(deltaTime:Int):Void {
		
	}
	
	
	
}